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March 2004, Issue 66
Published
by Sonaris Consulting, Felix Bopp, Amsterdam, The Netherlands
[formerly Music for New Media Newsletter]
You can find the online version at: http://www.sonaris.info
Content
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Scientific findings:
The Robotics Institute
Recommended book: Interactive
Television Production
For disabled:
Demor, AudioGames.net
Interactive TV
:
Western European Interactive
TV Forecast and Analysis, 2003-2007, Interactive Showcase: Enhanced
TV, GoldPocket
Club of
Amsterdam
MusicBrainz
Join Multimedia 2004
Conferences
& events
Subscription
& feedback
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:
Scientific findings
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The
Robotics Institute
Even when robotics technologies were relatively primitive, their potential
role in boosting the productivity and competitiveness of the United
States was foreseen in the evolving global marketplace. The Robotics
Institute at Carnegie Mellon University was established in 1979 to conduct
basic and applied research in robotics technologies relevant to industrial
and societal tasks. Seeking to combine the practical and the theoretical,
the Robotics Institute has diversified its efforts and approaches to
robotics science while retaining its original goal of realizing the
potential of the robotics field.
Some projects:
A
Computational Model for Repeated Pattern Perception using Crystallographic
Groups
We are developing a computational model for repeated pattern perception
that is able to automatically classify a given pattern into one of the
7 frieze groups, one of the 17 wallpaper groups, or one of the 230 space
groups.
Automated
Turf Management
This project deals with automated management and mowing of large areas
of turf, such as golf courses, sports fields, and parks
Autonomous
Helicopter
Develop a vision-guided robot helicopter
Anatomically
Correct Testbed (ACT) Hand
We are building a dynamic model of the human hand that is anatomically
correct.
Activelets:
Web-Based Planning and Scheduling Services
We are developing planning, scheduling and user interface components
that enable real-time collaborative planning and scheduling by mobile
decision agents.
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Recommended book |
Interactive
Television Production
by Mark Gawlinski
Interactive Television Production is essential reading for all broadcasting
and new media professionals - whether in production, marketing, technology,
business or management. It will also be of interest to media students
and anyone looking to get an insight into the future of television
production. It provides a practical, step-by-step guide to the processes
and issues involved in taking an interactive television idea through
to being an operational service - based on the knowledge and experience
of leading interactive television producers.
This book can be used as a quick-and-easy reference guide, with each
chapter containing a 'Chapter in 30 seconds' summary for easy reference,
or read from cover to cover. Using accessible language, the author
provides detailed descriptions of iTV software technologies (OpenTV,
MHEG-5, TV Navigator), delivery technologies (cable, satellite and
terrestrial) and production tools. There are also entire chapters
devoted to key issues like the commercial side of iTV and the latest
work on usability and design.
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For disabled |
Demor
Demor is a location based 3D audio shooter. This highly innovative
game was developed by a multi-disciplinary team of seven EMMA-students
for the Bartimeus Institute for the Blind. Demor does not only focus
on the entertainment aspect of computer gaming, but also attempts to
contribute to the emancipation of the blind and visually impaired people
in order to enhance their integration with the ‘sighted’ world. It is
a proof of concept developed on the basis of theoretical and practical
research.
http://student-kmt.hku.nl/%7Eg7/site/index_.html
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AudioGames.net
"An audiogame is a game that consists (only) of sound. Its gamemechanics
are usually based on the possibilites of sound as well. Usually (but
not always) audiogames have only auditive (so no visual!) output. Audiogames
are NOT specifically games for the blind! It is true that most audiogames
around at the moment are developed by and for the blind community. But
we think audiogames have the potentional to be a genre on its own due
to the immense undiscovered possibilities of sound."
http://www.audiogames.net

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:
Interactive TV |
Western
European Interactive TV Forecast and Analysis, 2003-2007
Published by IDC
Jan. 6, 2004 - 15 Pages
In this study IDC forecasts the take-up and usage of interactive TV
services by Western European households to 2007. The study provides
an analysis of the applications households are using and assesses the
outlook for each delivery system (digital cable, digital satellite,
digital terrestrial, DSL) in the Western European region. Additional
analysis is provided of key developments in digital and interactive
TV technologies. "The role of interactive TV was severely questioned
during 2002–2003, following the downturn in the overall digital TV sector.
Pay TV network operators are focusing on cost reduction, resulting in
a focus on low-end hardware that only supports simple interactive applications.
In addition, the major launches of FTA services in the region indicate
only a limited role for interactivity in this important emerging sector.
Positive aspects have emerged from the downturn, with a consolidation
in network ownership providing a strengthened outlook for the development
of interactive services in selected markets. As the forecast period
progresses, additional boosts will also result from renewed efforts
by cable operators to switch over analog customers to digital services,"
said Jason Armitage, senior research analyst, EMEA Consumer Devices
and Technologies.
Interactive
Showcase: Enhanced TV
NDS has developed interactive applications for some of the industry's
most successful TV operators and channels. To view the latest interactive
deployments, select a genre then click the application link that matches
your connection speed:
http://www.nds.com/applications_showcase/applications_showcase.html
GoldPocket
GoldPocket is a leading provider of advanced media television technologies
for the entertainment industry. Often referred to as interactive television,
advanced media television is one of the fastest growing markets in North
America. With the growth in digital video recorders, broadband content,
and peer-to-peer sharing technologies, media industry players - producers,
programmers, advertisers - are embracing advanced media as an opportunity.
Increasingly, programmers are engaging viewers interactively in game
shows, sports, sitcoms, movies, and reality shows.
GoldPocket develops and sells products and services that create, manage,
and deliver interactive and digital media. GoldPocket's products set
the standard for high performance technologies in the interactive set-top,
PC/TV convergence, and wireless markets.
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: Club of Amsterdam |
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: MusicBrainz |
MusicBrainz
is a user maintained community music metadatabase. Music metadata is
information such as the name of an artist, the name of an album and
list of tracks that appear on an album. MusicBrainz collects this information
about music and makes it available to the public so that music players
can retrieve information about the music that is playing. For instance,
an audio CD does not contain the name of the artist, album or a listing
of the tracks. A music player can use the physical characteristics of
an audio CD to lookup the correct metadata for the CD and show it to
the user during playback.
MusicBrainz users can browse and search this catalog to examine
what music bands have published and how artists relate to each other
to discover new music. The music metadata and its ability to uniquely
identify music will also enable non-ambiguous communication about music,
and will allow the Internet community to discover new music without
any of the bias introduced by marketing departments of the recording
industry.
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: Join
Multimedia 2004 |
Join
Multimedia 2004
Europe’ s students compete to produce the best multimedia show Registrations
from 36 countries for Siemens’ student competition Join Multimedia 2004
More than 4,300 teams from 36 European countries are participating in
this year’ s multimedia competition Join Multimedia 2004. The bulk of
the registrations have come from Germany, followed by Russia, the Czech
Republic, Poland, Serbia-Montenegro and Romania. The teams have until
June 1, 2004 to submit their shows; prizes totaling more than €130,000
await the winners. A special Team Europe prize will be awarded for the
best presentation by a team composed of students from schools in different
countries. A special e-learning package is also being offered to the
teachers supporting the Join Multimedia teams.
Students aged 12 to 21, in teams of four to eight participants, are
now getting to grips with the challenging task of creating an informative
and entertaining presentation for the PC. This includes researching
the contents, drawing up a tree view, creating visual and audio media
and converting the material for the PC. Criteria such as creativity,
graphic design and the integration of text, images, language, music,
animation and video will be used to evaluate the presentations. The
shows must be submitted by June 1, 2004.
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: Conferences
& events |
Please visit the SONARIS Conference &
Events Calendar at:
http://www.sonaris.info/events.htm

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: Subscription
& feedback |
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Copyright © 1997-2004 Sonaris Consulting, Felix Bopp. All rights reserved.
Reproduction in whole or in part in any form or medium without written
permission is prohibited. Sonaris Consulting cannot accept responsibility
for the accuracy of information supplied herein or for any opinion expressed.
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